01 · About
Text is rasterized to a canvas mask, then sampled on a grid into particles that spring back to home positions with elasticity and damping.
Text is rasterized to a canvas mask, then sampled on a grid into particles that spring back to home positions with elasticity and damping.
Pointer proximity applies chaotic repulsion; clicks add outward scatter impulses.
02 · Metadata
03 · Technical notes
Implementation
Canvas 2D with ResizeObserver for responsive sizing.
Supports pointer and touch; static render when prefers-reduced-motion is set.
04 · Use cases
Hero headlines
Turn a wordmark into a tactile, playable moment.Featured library cards
Compact preview of particle typography in the atlas grid.